The nice thing about Duels is that it’s web-based and asynchronous, which means that you can level up and earn cash without having to spend hours pressing the same sequence of action keys over and over again.

Puzzle Pirates: Sailing the not-so-open seas.

Puzzle Pirates is basically a casual game portal with avatars and a point system, which actually puts Three Rings pretty far ahead of the curve in terms of casual and virtual world trends.

GDC ’07: New sensations.

Random thoughts from Wednesday at GDC.

Exploring Azeroth.

Traveling around the world has been one of the most satisfying experiences I’ve had in WoW in a long time.

MMOGs and Web 2.0.

A wishlist of things I’d like to see at “the intersection between Web 2.0 and MMOGs.”

Dinging 60.

Josh is such a big nerd that he has three level 60 characters in WoW.

AGC, Day 2: Hope and Fear the Future.

Random thoughts from Day Two of the Austin Game Conference.

AGC, Day 1: Compare and Contrast.

Very brief notes from the first day of the 2006 Austin Game Conference.

Selling virtual assets.

The competitive argument against selling virtual assets seems to be that it puts players who aren’t willing to spend extra cash at a disadvantage against players that are; the only way to make up for this disadvantage is to spend hours and hours grinding your way to the top. Personally, I think that any game in which competition and success can be boiled down to a “time = money” equation is not a fun game.

Encouraging casual play in World of Warcraft and Tale in the Desert.

Slate has an article on the ways in which World of Warcraft and City of Heros encourage less-than-obsessive gameplay.