EA Family Play and player postures.

The way that the feature is described makes it sound less like training wheels and more like a completely different game.

Levels of understanding.

Making a game is easy. The challenge in game design is in helping the player understand the game you’ve made.

Signs of the times, #239.

Children have always pretended to use tools that older folks won’t let them mess around with. It’s only the tools that have changed.

My first hour in Viva Piñata.

Why can’t I just shovel in peace?

GDC ’07: Just a couple more shots…

One last GDC brain dump from Friday.

Blue book?

There are times when I wonder what the hell I was thinking when I signed up for this.

Video Games as Tools for Educators.

What was most rewarding for me personally was the opportunity to see games discussed in a new context, not only topically, but socially.

I’m in over my head.

As the scene progresses, you feel that sinking feeling as our hero realizes that he’s way out of his depth: he’s unworthy, a phony, not even a pseudo-intellectual.

Everything I need to know in life, I learned from Tetris.

If I can get tetrises, that’s great; if I can’t, I don’t let it bother me. If I don’t get the pieces I need, or if a couple of gaps creep into the board, I don’t get angry and slam on the “Quit” key, like I might have in the past.

When did I decide that this was a good way to spend my summer?

In a move that I may yet come to regret, I registered to take a class at the University of Minnesota.