Exploratory Design for New User Interfaces.

Yesterday, I gave a talk at the Game Design Conference here in San Francisco, on exploratory design for new user interfaces.

Minnebar 2007.

A game designer sneaks into an conference full of web developers.

Mario & Luigi Superstar Saga: Boss battles and cybernetic rituals.

When we fight a boss battle, we give up the freedom to choose and change the game’s world in favor of performing a specific set of actions under the game’s direction. What’s up with that?