In lieu of any deep and well-thought-out observations, here are some random impressions from the conference.
GDC is this week, and I’m looking forward to taking a few days off to go geek out at lectures, chat with colleagues, and generally do something other than work.
“User Experience” can be a pretty hazy term. Ulius-Sabel’s talk helps to solidify my understanding of what it means.
When we start thinking about games in terms of their moments of engagement with players, they become much more than a set of rules and fictions bound within in a magic circle.