GDC 2009: Hecker, Gingold.

I attended two talks, both by Spore developers, that were long on bits of insight, but short on hard takeaways.

GDC 2008: Wednesday: UCG, procedural music, AI, narrative design.

Notes from the first day at GDC.

GDC ’07: Just a couple more shots…

One last GDC brain dump from Friday.