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	<title>Semifat Sediment &#187; circuitdrop</title>
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	<link>http://sediment.semifat.net</link>
	<description>Relax, it&#039;s just Josh Lee&#039;s weblog.</description>
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		<title>Circuit Drop: Second thoughts.</title>
		<link>http://sediment.semifat.net/2009/08/circuit-drop-second-thoughts/</link>
		<comments>http://sediment.semifat.net/2009/08/circuit-drop-second-thoughts/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 06:00:56 +0000</pubDate>
		<dc:creator>joshlee</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[circuitdrop]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://sediment.semifat.net/?p=1241</guid>
		<description><![CDATA[Here are some vaguely postmortemy notes on the game, mostly for my own reference.]]></description>
			<content:encoded><![CDATA[<p>If I was marketing <a href="http://joshleejosh.com/games/circuitdrop/">Circuit Drop</a>, I&#8217;d describe it as, &#8220;if Tetris and Pipes had a baby, but <a href=http://playareacode.com/drop7/"">Drop 7</a> was actually the bastard&#8217;s father.&#8221; This is why I&#8217;m not in marketing.</p>
<p>Anyway, here are some vaguely postmortemy notes on the game, mostly for my own reference:</p>
<p>(...)<br/>Read the rest of <a href="http://sediment.semifat.net/2009/08/circuit-drop-second-thoughts/">Circuit Drop: Second thoughts.</a> (788 words)</p>
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		<title>Circuit Drop.</title>
		<link>http://sediment.semifat.net/2009/08/circuit-drop/</link>
		<comments>http://sediment.semifat.net/2009/08/circuit-drop/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 18:45:15 +0000</pubDate>
		<dc:creator>joshlee</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[circuitdrop]]></category>

		<guid isPermaLink="false">http://sediment.semifat.net/?p=1231</guid>
		<description><![CDATA[This is one of those projects that started out as a simple exercise and then drew itself out for way too long.]]></description>
			<content:encoded><![CDATA[<p>This is <a href="http://sediment.semifat.net/2009/08/clearing-out-the-backlog/">one of those projects</a> that started out as a simple exercise and then drew itself out for way too long. I have some thoughts on how it turned out, but I should probably let people play the game for a bit before I pick it apart. So I present without comment: <a href="http://joshleejosh.com/games/circuitdrop/">Circuit Drop</a>.</p>
<p class="graphic">
<a href="http://sediment.semifat.net/img/circuitdrop_screenshot.jpg"><img src="http://sediment.semifat.net/img/circuitdrop_screenshot_450.jpg" alt="[Screenshot of Circuit Drop.]" title="Circuit Drop." /></a><br />
<a href="http://joshleejosh.com/games/circuitdrop/">Circuit Drop.</a>
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<p>If you have thoughts on the game, please leave a comment or drop me a line; I&#8217;d love to know what people think. </p>
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