Travel logs.

Notes from Portland, Seattle, Minneapolis, and New York. That’s more than enough travel for one month.

GDC 2012: Impressions.

In lieu of any deep and well-thought-out observations, here are some random impressions from the conference.

Capture Creatures

The people responsible for Tiny Kitten Teeth have started a project in which they create 151 Pokémon-like creatures over the next year.

GDC 2011: Art vs. Art.

It’s kind of surprising and depressing that people are still obsessing over the question of whether or not games are art — or rather, whether they’re ART. But one GDC session gave me hope that it’s possible to have a more interesting discussion about all this mess.

When “elitist” is a four-letter word.

Is there a subculture out there that’s more defensive and quick to anger than the gaming community?

Hero and the Four Arts.

The film Hero is mostly about swordplay, true love, and imperialism. But it’s also a work of art, one that references other arts while telling its story.

R-Type Final vs. Bruce Nauman.

Nauman’s video loops and neon signs flashed and shouted at me just as loudly as any DDR machine could, and sucked me into their hypnotic, repetitive patterns until I was completely in sync with the patterns on the screen.

We could just start carrying around pictures of saints or something.

By making images too busy and using too many colors, designers don’t just diminish the utility of their icons; they lose opportunities to distinguish their products from the rest of the market.