Everything good that you’ve heard about “Portal” is true. If it had just been physics-based puzzles with a smart core mechanic, it would have been awesome. But Valve went ahead and gave it the full production treatment, and as a result, it’s a joy to play from beginning to end, with plenty of atmostphere and little surprises tucked into the corners. And how they managed to make a game where you can throw yourself around a room at high speeds and vertiginous angles without getting motion sickness is beyond me.
Also: suggestions of post-human, techno-lesbian subtext? I totally see it. I wonder if Donna Haraway has played this.
November 19, 2007 6:48 AM.
Tags: games, gender, portal.
Category: games.
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