J.
Sorry you couldn't find coffee. I probably should have posted map links on my guide, which not everyone read:
I probably would have gotten more out of this year’s Austin GDC if I hadn’t spent the whole time worrying about all the packing and moving that was going to be waiting for me when I got home. I spent quite a bit of time between sessions scanning craiglist for (relatively) cheap apartments in San Francisco rather than pestering speakers or hustling for party invites or whatever it is one is supposed to do at conferences to become a better designer. I still managed to have some pretty good conversations with people, though.
If I did notice one thing that seemed to be on everyone’s mind, it was how games might relate to that whole Web 2.0 thingamabob. It seemed to me, though, that while everyone was talking about how everyone’s talking about Web 2.0 and games, not very many people were actually talking about Web 2.0 and games. (Read that sentence a couple more times; it will make sense eventually.) I also think that I ended up disagreeing with a lot of what one of the few people who does talk head-on about these things — Raph Koster, natch — said in his session on “Designing for Everywhere,” but I need to chew on that a little more before I get all ranty.
At any rate, I wasn’t as diligent about blogging the conference as I should have been, but I did manage to post a few notes on Twitter (when its freakin’ servers were up). In lieu of any coherent thoughts, here are some reductive one-liners:
Sorry you couldn't find coffee. I probably should have posted map links on my guide, which not everyone read:
Hm, I should've read that list more closely before I dashed out into the heat. Also, according to the driver of the taxi I eventually found, there was some sort of college football game on Saturday that had everyone in a tizzy. Go figure.