Month: November 2004

« October 2004 | Main | December 2004 »

How much would the FCC fine Q*Bert?

the National Institute on Media and the Family has released its annual Video Game Report Card, which singles out Grand Theft Auto: San Andreas as being particularly “killographic” and accuses video games of “contributing to the obesity epidemic among American youth.”

I’d like the years 1998-2001 back now, please.

I’m just now getting caught up on the ea_spouse story that’s been making the rounds and wondering, “so what’s new?”

Trades and Fisticuffs: it must be the NBA season.

Apparently, the best way to shed the JailBlazer image is to find someone even crazier than you.

Shin Megami Tensei: Nocturne. (PopMatters)

I’ve started writing game reviews for PopMatters, a very groovy “magazine of cultural criticism.” Also: notes on Shin Megami Tensei: Nocturne.

Scrubbing out the linkrot.

Along the way, I culled a few dead sites, and mercilessly purged a large number of feeds that don’t really interest me these days. It was a little sad, really, since I’d been following some of these sites for years.

Election Night’s fun, if you make a drinking game out of it.

Talking Head #349: “What do you think of when you think of Florida?” Everyone starts shouting at the TV: “Natural disasters!” “Disneyworld!” “Gatorland!” “Crockett and Tubbs!”

Everything I need to know in life, I learned from Tetris.

If I can get tetrises, that’s great; if I can’t, I don’t let it bother me. If I don’t get the pieces I need, or if a couple of gaps creep into the board, I don’t get angry and slam on the “Quit” key, like I might have in the past.