I really like our office. But the only thing that keeps me from spontaneously combusting in envy when looking at this place is the thought that an office full of living trees probably has constant bug problems. (via Core77)
I’m bummed to be leaving Trion, but even more excited to be starting at Sifteo.
I’m very, very bad at prototyping in the sense of killing something off once I decide that something else would be a better use of my time.
I wanted to post more during the conference about all the great stuff I saw and people I heard from, but I’m not as young as I used to be, so it’s getting harder for me to spend all day attending panels, spend all night attending parties, and still find the energy to post blog entries as I go.
If I’d gone down a different road four years ago and kept writing about games instead of making them, would I be the Jeffrey Lyons of the gaming industry by now?
As they say, necessity is the mother of sandwiches.
Yesterday was my last day at Secret Level.
Notes from the end of GDC 2008.
GDC is this week, and I’m looking forward to taking a few days off to go geek out at lectures, chat with colleagues, and generally do something other than work.
I spend a lot of my work days doing both design and programming, which is fine, except that the two disciplines are very different. In fact, they’re downright contradictory at times.