I’m bummed to be leaving Trion, but even more excited to be starting at Sifteo.
Clearing out the backlog.
I’m very, very bad at prototyping in the sense of killing something off once I decide that something else would be a better use of my time.
GDC 2009.
I wanted to post more during the conference about all the great stuff I saw and people I heard from, but I’m not as young as I used to be, so it’s getting harder for me to spend all day attending panels, spend all night attending parties, and still find the energy to post blog entries as I go.
Tripping over my ego.
If I’d gone down a different road four years ago and kept writing about games instead of making them, would I be the Jeffrey Lyons of the gaming industry by now?
New job, new diet.
As they say, necessity is the mother of sandwiches.
Time to recharge.
Yesterday was my last day at Secret Level.
GDC 2008: Friday: Narrative control, ranting, happiness.
Notes from the end of GDC 2008.
Feeling ready for GDC.
GDC is this week, and I’m looking forward to taking a few days off to go geek out at lectures, chat with colleagues, and generally do something other than work.
Designer vs. Programmer: Fight!
I spend a lot of my work days doing both design and programming, which is fine, except that the two disciplines are very different. In fact, they’re downright contradictory at times.
Austin GDC 2007.
While everyone was talking about how everyone’s talking about Web 2.0 and games, not very many people were actually talking about Web 2.0 and games.