Lucky number 2013.

2012 was a year of change. Change is good! Here are some changes to make in 2013.

Flaar Amaris.

Flaar Amaris is available on the App Store for iPhone and iPad. It’s a musical graphical thingy in which you arrange flowers to make a pretty tune.

IndieCade 2012: Chroma Shuffle’s last hurrah.

I went to LA last weekend for IndieCade, showing Chroma Shuffle, which was nominated as a finalist. (We didn’t win any awards, but it was an honor just to be nominated, f’reals.)

Exploratory Design for New User Interfaces.

Yesterday, I gave a talk at the Game Design Conference here in San Francisco, on exploratory design for new user interfaces.

From Sifteo to Floor Is Lava.

Last Friday was my last day at Sifteo. Here’s my new site for business-y stuff: Floor Is Lava.

GDC 2012: Impressions.

In lieu of any deep and well-thought-out observations, here are some random impressions from the conference.

GDC 2012

Holy crap. It’s GDC again. How did this sneak up on me? I am even less prepared than usual. Luckily, I got the largest/worst of my work obligations out of the way last night, so the rest of this week can be spent running myself ragged the fun way, with lots of dashing between conference [...]

Design is design.

The different media of video games, software, web sites, are getting less different all the time, so expect to see crossovers like this happening more and more often.

How to succeed in business while trying too hard.

How startups work during an investment bubble: 1. Profit! 2. ??? 3. Big idea.

SXSW 2011.

It was my first SXSW, and I had a lot of work-related stuff going on while we were there, but I still managed to have a good time and meet lots of nice people — despite finding neither a belt nor an iPad