This is why print books are still valuable. They are their own mnemonic devices.
While keying my books into LibraryThing was a pleasant, if slightly manic way to spend a Saturday morning, I can’t say I’m particularly enthusiastic about going back through all 300+ entries and tagging them.
More for my own benefit than anyone else’s, a quick rundown of some of the ways in which meaning flows through media, as laid out by Henry Jenkins in Convergence Culture.
It’s amazing how many different ways there are for people to not communicate with each other, and how many different things “not communicate” can mean.
People, places, and things that merit little more than a footnote in the grand narrative of history are given more than their fair share of space in Vowell’s book.
Any comic whose badguy summons “demon hipster chicks” to battle the hero and his garage band (plus assorted groupies/roommates) gets a gold star in my book.
The main goal of the book was to present the ways in which video games illustrate or inspire a range of contemporary educational theories and methods, but I ended up getting the reverse out of it, gaining new perspectives on video games through the lens of educational theory.
The book adroitly illustrates the extent to which thinking of video games and television as mindless entertainment is wrong, wrong, wrong.
As a collection of random thoughts, Difficult Questions is great, but as a book, it leaves a lot to be desired.
What’s interesting about the novel isn’t what Grant discovers about the murder, but what he discovers about the production of history.