The game’s true origins, however, go unmentioned in the official literature. Three decades before Darrow’s patent, in 1903, a Maryland actress named Lizzie Magie created a proto-Monopoly as a tool for teaching the philosophy of Henry George, a nineteenth-century writer who had popularized the notion that no single person could claim to “own” land.
“I’d go around collecting quarters and fixing games,” [Steve Bristow] explains. “Some of the locations were not in the primest areas. We couldn’t get a concealed-weapons permit, but I had worked a few years before as a roofer, so I had a roofing hatchet. I’d be walking down the streets at midnight, carrying bags of money. My wife would be carrying one bag in one hand, the hatchet in the other.” He pauses. “Nobody bothered us.”
‘Senator Daniel K. Inouye of Hawaii, who went to Washington at the birth of his state in 1959, dominated public life in the Hawaiian islands for more than 50 years and became a quiet voice of national conscience during the Watergate scandal and the Iran-contra affair, died on Monday in Bethesda, Md. He was 88.’
“The Western Neighborhoods Project is a nonprofit organization formed in 1999 to preserve and share the history and culture of the neighborhoods in western San Francisco. Our mission is to record your personal memory, copy your photographs, and help unearth the story of your local business, school, club or place of worship.”
‘During the Sunset’s construction boom, several architects made a name for themselves, including Oliver Rousseau, Henry Doelger, and the Stoneson Brothers. Rousseau was known for fully embracing the storybook revival style and created several homes that looked like something out of the fairy tale Hansel and Gretel, while Doelger and the Stoneson Brothers were famous for building the largest number of homes in the district.’
‘The technology industry, like all industries, follows cycles, and the pendulum is swinging back to the broad, empowering philosophies that underpinned the early social web. But we’re going to face a big challenge with re-educating a billion people about what the web means, akin to the years we spent as everyone moved off of AOL a decade ago, teaching them that there was so much more to the experience of the Internet than what they know.’
‘At its heart, Dear Esther isn’t just built with an FPS engine, it is built as an FPS. Players who have now racked up hundreds, perhaps thousands, of hours in control of a disembodied gun-graphic forget that just moving around in these worlds in first person perspective is a skill that has to be learned…. Those who object to Dear Esther on victory or problem grounds should reflect that there are players for whom negotiating the entire island with this set of controls would be a significant challenge.’
‘The reason that people go for venture funding in the first place is to get the money to build a bigger team and a bigger project than they could otherwise afford…. But I’m here to argue that’s not necessarily a bad thing. Sometimes a leaner company built on sweat and shoestrings is the better bet for the long haul. I think this is doubly true when the company in question has a creative output.’
“Cyber-thinkers have run with the wisdom-of-crowds notion to a place that bears little resemblance to reality as we know it, high-fiving each other among the rubble of reason in a fatuous kind of hi-tech, misanthropic herd-worship.”
Semifat Sediment is Josh Lee's weblog. Since 2003, Josh has been using this site to record his thoughts on games, television, reading, writing, and whatever else happens to be occupying his attention at the moment.
And don't try to make sense of the site's name; it's just two words that Josh liked the sound of when he was first setting up the site.