I went to LA last weekend for IndieCade, showing Chroma Shuffle, which was nominated as a finalist. (We didn’t win any awards, but it was an honor just to be nominated, f’reals.) It was a little weird representing a company that I technically no longer work for, demoing a game that’s in the process of being retired. But one of the things IndieCade is about is highlighting the people who make the games, so this was a chance for me to step out from behind the curtain and talk to people about the game itself, as opposed to the usual product pitch. And since the first generation of Sifteo games is being sunsetted, it was really nice to send them off on a high note at a festival like this.

I didn’t get to see every game or every panel, since I spent a lot of time looking after the demos in the fire station. (They show the games in an actual working fire station. It’s crazy.) But everything I did see was incredibly unique and different from everything else in the show: straight-ahead video games, prototype board games, extremely personal art games, audio only games, even books describing games. The only thing the games at IndieCade have in common is that they have nothing in common. Despite this breadth, all the creators were extremely enthusiastic about each others’ games and generous with praise and support. Someone said it’s like summer camp for indie game devs, and they weren’t wrong.

One of the things the organizers had game makers do in the leadup to the show was make a video introducing ourselves and our games. Here’s the video I made for Chroma:

By the way, Chroma Shuffle may be riding off into the sunset, but Eric and Scott have made a sequel, Chroma Splash, that improves on the original in pretty much every way. And my latest game with Sifteo, Cube Buddies, will be debuting soon as well. Both games are packed in with the new rev of Sifteo cubes.