Links for October 30, 2012

Links for October 29, 2012

Links for October 27, 2012

  • Whammy Jammy
    ‘A 48-hour event where creative and talented people get together to make games around the theme of music and sound.’

Links for October 25, 2012

  • Understanding Tablet Use: A Multi-Method Exploration
    ‘This paper describes a multi-method research effort that employed written and video diaries, in-home interviews, and contextual inquiry observations to learn about tablet use across three locations in the US. Our research provides an in-depth picture of frequent tablet activities (e.g., checking emails, playing games, social networking), locations of use (e.g., couch, bed, table), and contextual factors (e.g., watching TV, eating, cooking).’
  • The Blue Pine Disaster, Part 3: What Will the Future Bring for BKP? Canadian Innovation FTW – Core77
    ‘Beetle Kill Pine can be processed into engineered wood products like cross-laminated timber and glu-lam beams, and as The Economist pointed out earlier this year, “Buildings made with CLT use six times as much wood as those made with conventional framing techniques, but given the material’s abundance that might be seen as a virtue.”‘

Links for October 24, 2012

Links for October 21, 2012

Links for October 20, 2012

Links for October 15, 2012

  • Space Engine – Главная страница
    ‘Free space simulation software that lets you explore the universe in three dimensions, starting from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by human astronomy are generated procedurally.’
  • A List Apart: Articles: The Web Aesthetic
    ‘Not all formats share the web’s characteristics. There’s a tremendous opportunity to develop a responsive bitmap format, and I doubt images will truly feel part of the web until such a thing exists. In the meantime, the question persists: How can we make highly detailed photographic images work within such an adaptable medium?’

Links for October 13, 2012

  • Apple’s Favorite Strategy Game Is a Financial Disaster | Game|Life | Wired.com
    ‘“You can’t get more visible than that at launch,” says Adam Stewart, the artist and lead designer on Outwitters. Stewart says the two-man crew spent a year and a half and over $300,000 to make Outwitters. Apple’s promotions caused 560,000 players to download it. It’s also a critical smash. There’s just one problem. Even after all that attention, Outwitters has been a total financial disaster. It’s only made about $40,000.’
  • Gamasutra – Features – The Sound Design of Journey
    ‘Most of the sound recording was done with a stereo shotgun microphone, and most sounds in the world are stereo despite emitting from single points in space (the two channels emitting at a specified angle). One could argue that’s excessive, but to me, it often sounds richer and can give it a light “3D-plus” quality.’
  • Generative Machines

Links for October 12, 2012

  • The Making of Searchlight : Blog : Hide
    “It’s much easier for people to behave correctly when all of the rules, and the consequences of their actions, are transparent from the outset. Technology can be pretty obscure, and we didn’t want people to need an accurate mental model of what was happening in the technology to understand what the best strategies were. So we opted for a tried-and-true interaction mechanic – detecting movement and position.”
  • Gamasutra – News – Respecting women players without ‘girling it up’
    ‘According to Nielsen ratings, men under 25 and women over 25 have polar opposite taste in television, and Brunette suspects something similar is at work in games. With that in mind, Big Fish players seem to want more mystery games, mature humor, drama at the level of programs like Mad Men, or supernatural thrillers. History means something more like Gone With The Wind, less like Apocalypse Now.’
  • Brass Monkey
    ‘Uses smartphones as controllers and any screen with a web browser as the main display.’