• Eludamos Vol 6, No 1 (2012)
    ‘The objective of the recent fifth [Future and Reality of Gaming] Conference was to explore the phenomena of applied playfulness in our society.’
  • Tetris: can a Cold War classic evolve for the touchscreen? | The Verge
    ‘You are constantly aware of the “controls”—in this case, the touchscreen—in a way you are not on the arcade or console version. As a result, getting into the glazed eye zone where you are almost one with the game is difficult, if not impossible.’