• Gamasutra – Features – Persuasive Games: Process Intensity and Social Experimentation
    ‘Despite appealing to the “true nature” of computers, Chris Crawford’s process intensity is an aesthetic category, and therefore it can be opposed or rejected on the grounds of style instead of virtue. The game designer Doug Wilson has done just that, calling for a celebration of “low process intensity”.’
  • Taco USA – Reason.com
    ‘In defending that tortilla-swaddled abomination, I unknowingly joined a long, proud lineage of food heretics and lawbreakers who have been developing, adapting, and popularizing Mexican food in El Norte since before the Civil War.’