GDC 2011: Art vs. Art.

It’s kind of surprising and depressing that people are still obsessing over the question of whether or not games are art — or rather, whether they’re ART. But one GDC session gave me hope that it’s possible to have a more interesting discussion about all this mess.

links for 2011-03-10

links for 2011-03-09

links for 2011-03-07

GDC 2011: Hocking on Dynamics.

Clint Hocking gave a really interesting, theoretical talk at GDC on dynamics as the main generator of meaning in games, as opposed to surface aesthetics or raw mechanics.

links for 2011-03-01