links for 2009-11-13

  • 'These games try to get people to pay cash for in game currency so they can level up faster and have a better overall experience. Which is fine. But for users who won’t pay cash, a wide variety of “offers” are available where they can get in-game currency in exchange for lead gen-type offers. Most of these offers are bad for consumers because it confusingly gets them to pay far more for in-game currency than if they just paid cash (there are notable exceptions, but the scammy stuff tends to crowd out the legitimate offers).'

links for 2009-11-12

links for 2009-11-11

Signs of the Times: Being and Webcomics.

How do you make major philosophical movements of the last century relevant to the kids of today?

links for 2009-11-10

links for 2009-11-06

links for 2009-11-06

links for 2009-11-06

  • 'These buildings do not show a linear progression of the corporatization and homogenization of suburbia, but rather serve as evidence of a more circular system – a system driven by a delicate negation between same and different, between complicated sets of actions and choices that shape our built environment.'

links for 2009-11-05

links for 2009-11-03