This is one of those projects that started out as a simple exercise and then drew itself out for way too long. I have some thoughts on how it turned out, but I should probably let people play the game for a bit before I pick it apart. So I present without comment: Circuit Drop.
If you have thoughts on the game, please leave a comment or drop me a line; I’d love to know what people think.
![Circuit Drop. [Screenshot of Circuit Drop.]](http://sediment.semifat.net/img/circuitdrop_screenshot_450.jpg)
great little game, josh! the shift to more complex blocks is well-timed (or do you base it on score? or completed circuits?): i felt like they never came along until i’d learned how to wrangle the previous one/set. which was half the fun of the game; then i discovered chains. but once the four-ways emerged, the blunders began. with a mess o’ four-ways on the floor and no bombs in sight, i knew it was all over. mistakes kill, indeed!