GDC 2009: Hecker, Gingold.

I attended two talks, both by Spore developers, that were long on bits of insight, but short on hard takeaways.

links for 2009-03-31

GDC 2009.

I wanted to post more during the conference about all the great stuff I saw and people I heard from, but I’m not as young as I used to be, so it’s getting harder for me to spend all day attending panels, spend all night attending parties, and still find the energy to post blog entries as I go.

GDC 2009: Game Design Challenge.

If McGonigal is right in her assertion that embarrassment is a gateway to happiness, then getting a bunch of game design nerds into a room to talk about their own sex lives is a good way to throw those gates wide open.

GDC 2009: Hocking: Intentionality and Improvisation.

Rather than forcing the player to adhere to a fixed script, improvisational play and complex systems encourage the designer to give up control and put the power to have fun back in the player’s hands.

links for 2009-03-29

links for 2009-03-28

links for 2009-03-27

links for 2009-03-26

links for 2009-03-24