GDC is this week, and I’m looking forward to taking a few days off to go geek out at lectures, chat with colleagues, and generally do something other than work. It’s not that I don’t enjoy the nitty-gritty details of production, but it’s good to take a step back once in a while and spend a little time thinking about the big picture.

One of the big picture things I’m hoping to see more of is the idea that games can be about emotions and experiences, rather than just raw adrenaline or cross-media marketing or whatever. Some recent readings from Project Horseshoe and St├ęphane Bura make me think that this is a perspective that’s catching on, and I’m looking forward to hearing what people have to say about it.

At any rate, it’s a nice change of pace from fiddling with hit boxes and trying to figure out why my characters are stepping to the left when they should be stepping to the right…