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Skills we no longer use: Adjusting rabbit ears on a TV, open a can with a church key, using a slide rule, using Kermit for file transfer, etc.
links for 2008-02-29
links for 2008-02-28
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LEGO as a tool for management consulting?
links for 2008-02-27
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The Sims Online repurposed with free-to-play access.
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‘Design, like play, always feels most natural and fun when you’re with others. Just as a move in a game influences the next, so too does the designers’ back-and-forth interaction influence the outcome of game design.’
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ForumWarz sounds appalling, but good interview on the inspirations and dev process.
links for 2008-02-26
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Pulls del.icio.us entries tagged with “wishlist” to create a list of things you want.
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Daily polls in Twitter.
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Paint program in a browser.
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Browser-based office suite.
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Hook a moisture sensor up to your plant, and post to Twitter when it’s too dry/wet. If I had any skill in wiring and soldering — or any houseplants, for that matter — I’d be all over this.
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Slides and survey data from Isbister’s GDC talk.
links for 2008-02-25
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‘Who would have guessed that when you remove Garfield from the Garfield comic strips, the result is an even better comic about schizophrenia, bipolor disorder, and the empty desperation of modern life?’
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‘a study published in December by [Pew] found that among Web users ages 12 to 17, significantly more girls than boys blog… and create or work on their own Web pages’
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Mobisodes posted before Season 4 started, filling in some gaps in the story (and raising more questions, natch).
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‘Students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks…. Technology can facilitate engagement in ways which are difficult to achieve otherwise.’
GDC 2008: Friday: Narrative control, ranting, happiness.
Notes from the end of GDC 2008.
links for 2008-02-24
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All of ST:TOS online!
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Retrogame-themed T-shirts.
links for 2008-02-23
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Semicolons are awesome; they’re so much less severe than a full stop.
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Facebookish news feed for the PC games you play.
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‘a game designed to teach young people about game design, with the emphasis on design, not programming. The goal is to help young people—gamers and nongamers—learn what it is like to think about design and to think like a designer.’
GDC 2008: Thursday: Character, immersion, social media, instrumentation
Brain dumps from Thursday at GDC.
links for 2008-02-22
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Katherine Isbister’s blog on empathy in games.
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‘Their mission is to improve games with consumer feedback using controlled research methods.’
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‘Global Conflicts: Palestine is the first “serious game” in which you play as a journalist.’