Metroid Prime 2: Echoes looks like it’s as good as the first Metroid Prime game (Metroid Prime… Prime?) was. It’s got more big, well-designed levels and plenty of cheap falls caused by the first-person perspective (What can I say? It’s hard to jump accurately when you can neither see nor feel your feet). It still conveys most of its information through the scanning of objects, although there are more cutscenes this time around. And the occasional inversion of the camera (from Samus’s perspective to looking at Samus) still totally freaks me out, especially when you can see her/your eyes. After a couple of hours of playing, though, I get the impression that this is another well-crafted, fun, video game.

I’m not going to keep playing, however, because MP2 still requires you to spend hours and hours of time holding down the left trigger, which is used to both scan objects and lock onto targets. My poor, tendinitis-riddled hands just cannot deal with this constant strain. There has got to be some control scheme that doesn’t require me to clench my hands into hard fists for twenty hours so that Samus can smack down some space pirates; until they come up with one, though, I’m pretty much done with this series. Now if you’ll excuse me, I’m going to go dunk my hands in a bucket of ice for a while.