Lost.

For a show that was always about being more than a TV show, the Lost series finale was, in the end, just a TV show. Rather than treating the last six years like a logic problem or jigsaw puzzle that had to be solved and proved, the producers focused on giving the characters the resolution they had been denied for so long, and closing the book on them as firmly as possible.

There was a time when we all thought that Lost might the show to do the impossible: spin out a big science-fictiony epic tale and resolve it in a way that makes real sense, all while juggling its unwieldy cast of characters and giving them all the backstory (and forestory? and sidestory?) they deserve. In retrospect, that might be too much to ask of a show that introduced a smoke monster and a walking paraplegic in its pilot, and just got crazier from there.

In the end, they chose to jettison sense-making for character, which for my money is always the right choice.

Recent Links

  • 'Since first appearing last year, their protests have been directed at not only Japan’s half million ethnic Koreans, but also Chinese and other Asian workers, Christian churchgoers and even Westerners in Halloween costumes…. Mr. Sakurai says the group is not racist, and rejected the comparison with neo-Nazis. Instead, he said he had modeled his group after another overseas political movement, the Tea Party in the United States.'
  • 'A listener asked Diaz about the science fiction references in Oscar Wao. Diaz said he'd been pilloried in the mainstream nerd press (only sort of an oxymoron) in a way that smacked of racism. He then made a point about scifi that doesn't get made often enough: If it wasn't for people of color's experiences and women's experiences, the genre wouldn't exist.'

March Noodle

it’s fun to poop out a song in under an hour — I think it took me longer to record the song than it did to write it.

On to the next one.

I’m bummed to be leaving Trion, but even more excited to be starting at Sifteo.

VVVVVV.

It’s not necessarily a question of how hard a game is; it’s often more about how forgiving or unforgiving it is. VVVVVV is crazy difficult in places, but it’s also extremely generous.

Shoffle Roffle

I got a sudden urge to prove that I could make a game from scratch in just one weekend. Here’s the result:

Shoffle Roffle.

Conclusion? It is very possible to make a game in under two days. Making a good game, on the other hand, probably requires a little more time.

Unresolved resolutions.

I’m pleasantly surprised to see that I managed a 50% success rate on last year’s resolutions, for which my hair and fingernails are very grateful.

Signs of the Times: Being and Webcomics.

How do you make major philosophical movements of the last century relevant to the kids of today?

Circuit Drop: Second thoughts.

Here are some vaguely postmortemy notes on the game, mostly for my own reference.

Circuit Drop.

This is one of those projects that started out as a simple exercise and then drew itself out for way too long.

Clearing out the backlog.

I’m very, very bad at prototyping in the sense of killing something off once I decide that something else would be a better use of my time.