Games I’m not playing.
The flow of awesome games that I just don’t have time to play continues unabated.
The Groundblog pokes its head of its hole. It looks around at the near-empty wastelands around it, a few scraggly link posts floating by like tumbleweed. With a harsh, cold light glaring on its head, it gazes at the shadow stretching out below. Looks like six more weeks of blog winter.
The flow of awesome games that I just don’t have time to play continues unabated.
Even though the characters and story are lackluster, I’m still pouring much more of my time than is healthy into Days of Ruin, because the gameplay has gotten deeper.
Notes from the end of GDC 2008.
Brain dumps from Thursday at GDC.
Notes from the first day at GDC.
GDC is this week, and I’m looking forward to taking a few days off to go geek out at lectures, chat with colleagues, and generally do something other than work.
I spend a lot of my work days doing both design and programming, which is fine, except that the two disciplines are very different. In fact, they’re downright contradictory at times.
The nice thing about Duels is that it’s web-based and asynchronous, which means that you can level up and earn cash without having to spend hours pressing the same sequence of action keys over and over again.
Since 2007’s resolutions went so well, I’m not going to bother with new ones for 2008. I’m just going to keep working on the unfinished business from the previous set.