VVVVVV.

Two things that can be learned from VVVVVV:

1. It’s not necessarily a question of how hard a game is; it’s often more about how forgiving or unforgiving it is. VVVVVV is crazy difficult in places, but it’s also extremely generous. For every tightly-timed, pixel-perfect jump that takes thirty tries to get right, there’s a wide stretch of open space that you can flip through and explore at your leisure. Even in rooms where you die over and over again, respawns are quick and checkpoints are conveniently placed. You can reap all the benefits of completing a hard puzzle (fiero, progression) with relatively little of the costs (frustration, lost time).

In a way, VVVVVV reminds me of Flower Garden, as strange as that may seem. Although they have little in common in terms of their mechanics or pacing, they both share a very giving spirit of positive energy exchange — asking for relatively little energy input on the player’s part, and giving back lots of happy vibes in return.

2. Everything can be made better by slapping a dopey smile onto your characters.

Recent Links

Shoffle Roffle

I got a sudden urge to prove that I could make a game from scratch in just one weekend. Here’s the result:

Shoffle Roffle.

Conclusion? It is very possible to make a game in under two days. Making a good game, on the other hand, probably requires a little more time.

Unresolved resolutions.

I’m pleasantly surprised to see that I managed a 50% success rate on last year’s resolutions, for which my hair and fingernails are very grateful.

Signs of the Times: Being and Webcomics.

How do you make major philosophical movements of the last century relevant to the kids of today?

Circuit Drop: Second thoughts.

Here are some vaguely postmortemy notes on the game, mostly for my own reference.

Circuit Drop.

This is one of those projects that started out as a simple exercise and then drew itself out for way too long.

Clearing out the backlog.

I’m very, very bad at prototyping in the sense of killing something off once I decide that something else would be a better use of my time.

Twagnetic Poetry.

Twagnetic Poetry munges the text of a person’s Twitter posts and turns them into “magnetic” poetry, which you can shuffle and rearrange as if your browser were a refrigerator door.

Pressing words.

I’ve done a lot of foolish things with this site over the years, but saying to myself, “Self, Movable Type has gotten kind of old and crufty. Let’s switch the entire site over to Wordpress!” has got to be one of the foolishiest.

À la recherche, um, something something.

This is why print books are still valuable. They are their own mnemonic devices.